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glitchtips

This is a list of glitch tips for audio in both hardware and software realms.

  • Wherever possible, sync is key. Don't count on being able to push a button or twist a knob exactly on time, especially considering how "glitch" sounds are often out in front of a mix and usually involve quick repetitions that are especially noticeable when not perfectly in sync.

  • These devices and apps are designed to only perform effects/edits on-time with the MIDI sync.

  • I also use a combination of MIDI controllers and a gamepad for intuitive and precise MIDI input.

  • In the case of using hardware synths/drum-machine with software based effects and plugins, you can use a low-latency audio interface, preferably with four or more inputs and outputs, to route the hardware into the effects host, and back out to the world. I like my MOTU M4 and may soon upgrade to a MOTU M6. This is what I did recently with a Korg NTS-1 and little external OPL3 synth.

  • Also key are the effects chain and order. Typically I wind up with a long chain of a dozen effects. Some of my preferences are:

    • Separate repeater/loopers at both the beginning of the chain and end of the chain. Ex: reverb and delay being looped/sliced is a totally different aural experience than a loop/slice going into reverb or delay.

    • Same with resonant filters. Cutting off a sound with a lowpass resonant filter that then feeds into a delay or reverb will be a different experience than directly filtering the delay or reverb.

    • Granulator with separate controls on the pitch and size
    • Reverser
    • Stretcher
  • Come up with combos of multiple effects. Using a gamepad for MIDI really makes these "combos", like a short delay with a manually modulated delay time that then gets reverse looped for half a bar.

  • EXTRA: If using a sampler, spend five minutes just recording and noodling with effects at a specific bpm, then go back and precisely chop out the good bits that are the most expressive as loops, hits and phrases. Load those into the sampler, and your favorite glitches are preserved. That also opens opportunities to play them at different octaves or fifths to keep them in-sync, depending on your sampler's capabilities.



some xblig xna monogame dev links

From XNA to MonoGame
https://www.gamedeveloper.com/programming/from-xna-to-monogame

XNA 3.1 to XNA 4.0
https://speciesdevblog.wordpress.com/2018/03/10/xna-3-1-to-xna-4-0

kewlniss / XNAUnleashed
https://github.com/kewlniss/XNAUnleashed

Upgrading XNA 3.1 to XNA 4.0 / MonoGame 3.5.1 / Universal Windows Platform
https://www.youtube.com/watch?v=zJZNqaG2Hsg

Shawn Hargreaves Blog Index
https://shawnhargreaves.com/blogindex.html

XNA 3.1 to XNA 4.0 CheatSheet
https://nelsonhurst.com/xna-cheatsheet/

Managing Content
http://rbwhitaker.wikidot.com/monogame-managing-content

elennick / switch-xna
https://github.com/elennick/switch-xna

Converting a game from XNA 3.1 to Monogame 3.5
https://www.reddit.com/r/monogame/comments/5ckw7t/converting_a_game_from_xna_31_to_monogame_35/

Use ControlSend in AutoHotKey to send a key combo to a background app

Use ControlSend in AutoHotKey to send a key combo to a background app

Using AutoHotKey v1.1 (should I use v2.0? Who knows?!) I wanted to perform the following:

- With ocenaudio.exe already recording an audio source in an unfocused window in the background
- using an arbitrary global key combo like ctrl+alt+k
- send ctrl+k to ocenaudio.exe, adding a record maker at that instant, without bringing the app to the foreground
- once verified, assign one of the media keys on this Logitech k400r to send ctrl+alt+k with one tap. This is configured using the Logitech Setpoint app.

The purpose is to be able to monitor various media like videos, tapes, records, etc, and set markers for where I will go back later and crop out audio samples.

Here's a working script:

^!k::
hWnd := WinExist("ahk_exe ocenaudio.exe")
ControlSend,, ^k, ahk_id %hWnd%
Return




micro-routine Renoise instrument packs: bee+fuji

micro-routine Renoise instrument packs: bee+fuji

I'm not sure why the micro-routine website is down, but after editing my hosts file to point to its old IP address, I was able to retrieve these Renoise instrument packs they developed.

One emulates the YM2149, sampled from real hardware, Atari 1040 STE microcomputer, the other emulates the POKEY chip, sampled from real hardware, ab Atari 65 XE microcomputer.

Enjoy! (I've still yet to test them out)

The donate buttons the creator of the instruments had on their site no longer work, but if I find a way to thank them, I'll share and update here. 

Read more

Trunculence

Trunculence

Compilation of locked-grooves. First edition limited to 333 copies. 7" translucent red vinyl in 10" pro-print metallic silver and black jacket. Comes with a two-sided 8" square sized black and white info-sheet on Gilbert Bond Stock from the 1960s. There were three different inserts available.

https://www.discogs.com/release/1413764-Various-Trunculence

Protman DPK + bio (ChatGPT :P)

Protman (Joe Hahn) is an electronic musician, producer and live performer known for his unique blend of atmospheric soundscapes, deep basslines, and emotive melodies. He began his music career in the late 90s (if playing battle-of-the-bands in high school with a DOS computer running Scream Tracker counts), and quickly gained recognition for his innovative approach to creating and performing electronic music. Joe has been a participant in the Red Bull Music Academy, and been interviewed by publications including WIRE Magazine and the Chicago Reader. Read more